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Soul Sync: ASTR-1D (Untextured)

An untextured rigged model of ASTR-1D, for an upcoming game called Soul Sync, A multiplayer PVE rogue-like dungeon runner where you can queue up with your friends as 1 of 5 characters and take on hordes of enemies and stay alive as a team.

Play the current build of the game here: https://rjp5546.itch.io/soulsync

ASTR-1D is a test subject of mass-produced androids in an attempt to study magic. Was sent to the cursed dungeon as a way to test if they had created a living soul, as a curse would only affect something with a soul.

Contributors
I created the model and the rig, and I also had people in the Art team I led help work on the concepts and rigging. People who have helped are listed below.

Concept art: https://www.artstation.com/erielleseigel

Rigging and weight painting fixes: https://www.artstation.com/brysonp07

360 solid view

360 solid view

360 wireframe view

360 wireframe view

Mesh stats

Mesh stats

I made the rig using Rigify in Blender and made the adjustable bones for hair and any loose clothing.

I made the rig using Rigify in Blender and made the adjustable bones for hair and any loose clothing.

Rigshow case

Final iterations of ASTR-1D design

Concept art made by the concept artist on my team, https://www.artstation.com/erielleseigel

Final iterations of ASTR-1D design

Concept art made by the concept artist on my team, https://www.artstation.com/erielleseigel

First iteration of ASTR-1D design.

Concept art made by the concept artist on my team, https://www.artstation.com/erielleseigel

First iteration of ASTR-1D design.

Concept art made by the concept artist on my team, https://www.artstation.com/erielleseigel

First iteration of ASTR-1D in-game model. Played as a good base to work from, but it was too basic.

First iteration of ASTR-1D in-game model. Played as a good base to work from, but it was too basic.