Website powered by
Jayden Younger
Jayden Younger
3D Artist and Game developer
Tulsa, United States

Summary

I am a 3D artist with expertise in real-time game asset creation, specializing in building optimized, visually compelling models for modern game engines. I have experience in character creation, 3D environment and asset development, and technical art, allowing me to work across multiple stages of the game pipeline. I focus on delivering high-quality, performance-friendly assets for current and last-gen hardware that support strong visual direction while integrating seamlessly into production workflows.

I have a passion for both realistic and stylized art, particularly within the fantasy and sci-fi genres, and I am well-versed in the full production process required to bring each style to life. Whether developing grounded, detail-rich assets or bold, exaggerated designs, I focus on capturing strong silhouettes, material accuracy, and visual storytelling. My work blends artistic creativity with technical understanding, allowing me to create expressive, game-ready models that maintain performance standards while supporting the overall narrative and aesthetic direction of a project.

I have leadership experience with small teams as both a project lead and an Art lead. Currently, I am leading the development and production of Burnfront and an art lead for the 2025-2026 Senior production team game called Soulsync.

Skills

3D Animation3D Modeling3D VisualizationDigital SculptingTexturing

Software proficiency

Blender
Blender
DAZ Studio
DAZ Studio
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush