I am a 3D artist with expertise in real-time game asset creation, specializing in building optimized, visually compelling models for modern game engines. I have experience in character creation, 3D environment and asset development, and technical art, allowing me to work across multiple stages of the game pipeline. I focus on delivering high-quality, performance-friendly assets for current and last-gen hardware that support strong visual direction while integrating seamlessly into production workflows.
I have a passion for both realistic and stylized art, particularly within the fantasy and sci-fi genres, and I am well-versed in the full production process required to bring each style to life. Whether developing grounded, detail-rich assets or bold, exaggerated designs, I focus on capturing strong silhouettes, material accuracy, and visual storytelling. My work blends artistic creativity with technical understanding, allowing me to create expressive, game-ready models that maintain performance standards while supporting the overall narrative and aesthetic direction of a project.
I have leadership experience with small teams as both a project lead and an Art lead. Currently, I am leading the development and production of Burnfront and an art lead for the 2025-2026 Senior production team game called Soulsync.