The Ravager stalks the battlefield in Burnfront, a massive, lightning-fast brawler that slips in and out of the player’s sightlines before striking.
If you want to try what we have, the free combat demo is on Itch.io, https://jaydenyounger.itch.io/burnfront-combat-demo.
The mesh was modeled and rigged in Blender, sculpted in ZBrush, and Textured using Substance Painter. The Cell shader and outline postprocess effect was made by me using Unreal, and if you want to see more of the shader and the postprocess effect, go to: https://www.artstation.com/artwork/DLXBVG
Raw render turntable
Solid view, turntable
Wireframe, front
Rig showcase