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Burnfront: Ravager

The Ravager stalks the battlefield in Burnfront, a massive, lightning-fast brawler that slips in and out of the player’s sightlines before striking.

If you want to try what we have, the free combat demo is on Itch.io, https://jaydenyounger.itch.io/burnfront-combat-demo.

The mesh was modeled and rigged in Blender, sculpted in ZBrush, and Textured using Substance Painter. The Cell shader and outline postprocess effect was made by me using Unreal, and if you want to see more of the shader and the postprocess effect, go to: https://www.artstation.com/artwork/DLXBVG

In engine preview with all post-processing applied.

In engine preview with all post-processing applied.

In engine preview

In engine preview

In engine preview

In engine preview

In engine preview

In engine preview

In engine preview

In engine preview

Raw render without any postprocessing, Front

Raw render without any postprocessing, Front

Raw render without any postprocessing, Side

Raw render without any postprocessing, Side

Raw render without any postprocessing, Back

Raw render without any postprocessing, Back

Raw render turntable

Raw render without any postprocessing, Line up

Raw render without any postprocessing, Line up

Textures

Textures

Solid view, front

Solid view, front

Solid view, side

Solid view, side

Solid view, back

Solid view, back

Solid view, turntable

Solid view, line up

Solid view, line up

Textured solid view, line up

Textured solid view, line up

Wireframe, front close

Wireframe, front close

Wireframe, front

Wireframe, side

Wireframe, side

Wireframe, back

Wireframe, back

Wireframe, line up

Wireframe, line up

Mesh stats

Mesh stats

Rig

Rig

Rig showcase

Messy test sculpt I did is in ZBrush to get a feel for his design when I go back a model it.

Messy test sculpt I did is in ZBrush to get a feel for his design when I go back a model it.

Base Model of the Ravager

Base Model of the Ravager