These are the dual-edge swords wielded by Kay Walker against hordes of EXOs in Burnfront.
The models are made using Blender, textured in Substance Painter, rendered in blender and in Unreal. This does feature some gameplay showcasing the swords in action and the chain physics. It was a very short project and task I gave to myself, but I did enjoy it.
The visual systems were made by me, and if you want to check them out, go here:
https://www.artstation.com/artwork/DLXBVG
If you want to give the game a try, feel free to go to our public Itch page for Burnfront and have fun, https://jaydenyounger.itch.io/burnfront-combat-demo.
In-game, look at the dual edge
Gameplay of the dual edge in action
Gameplay of the dual edge in action. Excuse the animation issue; that is just a retargeting issue with the animations, which is going to be fixed in later builds.
Chain Physics using static mesh constraints.
Chain physics testing
Chain physics testing
Raw render
Solid render
Unlit render
Wireframe