Real-time High-poly Beru Model from Solo Leveling.
I modeled and refined the base in Blender and exported the refined base into ZBRUSH, where I fully sculpted and detailed the model and retopologized the model, and then textured the model in ZBrush using poly paint. After I textured, I exported the low-res model and textures back into Blender and rigged them using Blender's Rigify addon. I finally exported the model out of Blender and into Unreal Engine, where I used a custom stylized Cell Shader. Thought to use this model as a test ground for this shader I made. I'm happy to gather feedback and pointers on how I should improve my cell shader.
Disclaimer: I have used the Post Process Hand Draw Outline from the Fab marketplace, made by Bear Teacher. Here are the links to the Bear Teacher and the tool store page:
Bear Teacher: https://www.fab.com/sellers/Bear%20Teacher
Post Process Hand Draw Outline: https://www.fab.com/listings/ae19989b-ff7f-4b35-ac67-71d9cb849c01
Walk Cycle Animation
Real-time walk animation in unreal
Cell Shader Control Panel
Shader showcase in Unreal