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Beru

Real-time High-poly Beru Model from Solo Leveling.

I modeled and refined the base in Blender and exported the refined base into ZBRUSH, where I fully sculpted and detailed the model and retopologized the model, and then textured the model in ZBrush using poly paint. After I textured, I exported the low-res model and textures back into Blender and rigged them using Blender's Rigify addon. I finally exported the model out of Blender and into Unreal Engine, where I used a custom stylized Cell Shader. Thought to use this model as a test ground for this shader I made. I'm happy to gather feedback and pointers on how I should improve my cell shader.

Disclaimer: I have used the Post Process Hand Draw Outline from the Fab marketplace, made by Bear Teacher. Here are the links to the Bear Teacher and the tool store page:
Bear Teacher: https://www.fab.com/sellers/Bear%20Teacher
Post Process Hand Draw Outline: https://www.fab.com/listings/ae19989b-ff7f-4b35-ac67-71d9cb849c01

Textured

Textured

Walk Cycle Animation

Front

Front

Side

Side

Back

Back

High Poly ZBRUSH sculpt

High Poly ZBRUSH sculpt

Process

Process

Animation Rig

Animation Rig

Front Body Retopo

Front Body Retopo

Side profile

Side profile

Head

Head

Lower Body

Lower Body

Real-time walk animation in unreal

Cell Shader Control Panel

Shader showcase in Unreal

Bump Map

Bump Map

Normal Map

Normal Map

Color Map

Color Map